Showing posts with label selfishness. Show all posts
Showing posts with label selfishness. Show all posts

Thursday, 7 January 2010

Extreme Weather; Extreme Behaviour

As many commentators have noted during the recent snowy and icy weather, the trouble in the UK is not that we experience extremes of weather, and in fact what we have seen is considered normal in many neighbouring states (remember London is as far North as Moscow), but that we do not experience them often enough.  For comparisons we have to look back to 1981, 1963, 1947 and beyond rather than, say, 2006 or even 2001 which other countries could draw comparisons with.  This applies to all 'extremes' of weather in the UK.  The hot summer of 1995 could only be compared to 1976, 19 years earlier.  The bulk of the weather in Britain is tepid and this allows us all to forget how to cope when it gets a little colder, hotter, wetter or drier than has been the case in the past decade.  Combined with this is the tightness of public funding especially at a local level as councils have been facing constraints really non-stop since the mid-1970s when 'cuts' first became a common phrase for British local authorities.  So, given that you are likely to only have harsh weather in winter one year in twenty or thirty, it is clear that it is a gamble they are willing to take to save a little money in not buying salt or grit and keeping it in storage and the necessary lorries maintained. 

The other factor is the privatisation of so many public services in the UK. Why would a train company risk being sued by stranded customers or penalised for a string of late arrivals by trying to run a comprehensive train service.  In a hot summer, it is far easier for water companies to declare restrictions on the use of water and to reduce the water pressure than for them to spend money to repairing the high level of leakages in the British system which means around 25% of British water is lost compared to 14% of French and 10% of Dutch.  Greed and penny pinching make it far harder for the UK to be adaptable when something slightly different occurs.  Of course, we have just finished one six-year war and are still in the middle of one that has now be raging for coming up to its ninth year (almost as long as the First and Second World Wars combined) so costing millions of pounds in resources and a constant haemorrage of British people through death and injury.

Anyway, given the context that the weather and the response of the local authorities, who I acknowledge do the best they can with the resources they have, creates, how do the British people respond to it?  Well, this goes to 'extremes' as well.  People talk of the 'Blitz spirit' or the 'Dunkirk mentality', once again having to rely on nostalgia for a war that ended 64 years ago (in fact going back 69-70 years to those specific events) rather than finding anything of merit from the British public in those intervening years.  It is fascinating how with a single snowfall British people suddenly start talking to each other.  I know the weather is a common topic of conversation but it seems that it needs to really begin disrupting people's lives before they break through to talking to their neighbours let alone strangers.  Even among colleagues I have seen a change.  Those stranded at home yesterday did not sit in front of their radiators whining they were out checking on elderly people, fetching food and helping people dig out their cars.  In some ways the British cannot be stirred from their apathy unless it is by a 'crisis'.  It has to be a tangible crisis, as the failure to alarm us all about terrorists in the early 2000s showed, something which is intangible will not stir us, it has to be immediately visible and physical and so snow and floods in particular flick the switch in the average Briton's head.  Ironically, it seems, in my experience, and I accept that is very limited, to even push aside the usual whining about immigrants, dole 'scroungers' and so on and emphasise for many people the commonality of humanity. 

A new focus of complaint, however, are those who warm us about global warming.  There is a saying 'one swallow does not make a summer' and the same can be said in this case 'one snowfall does not mean there is no global warming'.  The climate does shift steadily, we know the 11th century was warm enough for people to farm on Greenland and the 17th century cold enough for people to have bonfires on the River Thames but within those periods there were hot or cold, dry or wet seasons.  As a spokesman for the Met(reological) Office noted on BBC1 yesterday, even if in 20 years when the global temperature is 2-3oC warmer we will still get snowy winters.

This beneficial, communal spirit which gets turned on by 'extreme' weather does have a counteracting behaviour too, sometimes among the very same people.  Britons are, on the whole, very selfish and often find it difficult to comprehend that anyone else may have equal and/or different needs that have any validity let alone greater validity than their own perceived needs.  This is most apparent when British people drive.  The bulk of British drivers want no-one else to be on the road and if there are other drivers, for them to get out of the way.  They see themselves as driving in a bubble, looking only a short distance ahead rather than what they are in fact, a cog in a complex machine of traffic.  This situation has worsened and drivers now often do not feel obliged to signal, they complain at attempts to make them stick to a speed limit, and in my experience, these days occasionally feel it is appropriate to drive on pavements if it can get them where they 'need' to be, that little bit quicker.  They take no responsibility for their actions, always blaming the others, especially if those others are cyclists or pedestrians. 

Rather than tempering this behaviour the snow has apparently exacerbated it.  Partly, I think, it is accentuated by the fact that 4x4 drivers, who assume they should be granted a superior position on the road at normal times, actually have it in such slippery conditions so apparently legitimising their arrogant attitudes and the fact that they are driving so far removed from the road.  Ironically, talking to a man this week who lives in rural Devon, he said that now the 4x4 drivers have conditions which suit their vehicles many drivers are too afraid and lack the expertise to use them properly and so end up blocking village high streets.  Despite the conditions many drivers are going too fast and are impatient with people trying to get over icy patches or going up and down hills cautiously.  In my office we discussed how one car was tipped on its side on a road.  Even stunt men find this a challenge, it is not the result simply of ice and snow unless the vehicle has slid sideways off a particular camber, it is achieved by driving too fast.  Too many people in the UK speed in normal conditions and apparently have no appreciation of the stopping distances needed even on dry roads let alone on icy ones.  Speeding among too many people, including, it seems newspapers like the 'Daily Mail' (complaining this week about the £15 increase in speeding fines to pay compensation to victims of other crimes, seemingly forgetting that speeding is a crime and that people who speed are criminals), is not seen as a criminal offence, rather it is perceived as a right, one that even outweighs commons sense.

The occasions on which such behaviour becomes insane is in the attacks on workers driving snow ploughs and gritting lorries.  Interviews last night with such drivers showed that they had had objects thrown at their vehicles on some occasions smashing the windscreens.  Apparently this stems from frustration that the roads have not been sufficiently cleared or not soon enough or that side roads are neglected or routes in rural areas cannot be kept open constantly.  Attacks on the gritting vehicles is like shooting yourself in the foot because you are tired from walking.  Yet, to too many people it apparently seems rational behaviour.  However, perhaps it is unsurprising in a country where ambulance and fire fighting crews are attacked when carrying out their duties.  If you have a problem with the services protest to the people who actually control it, vote for someone who will adopt a different policy, do not attack the people trying to deliver a life saving service, doing an ordinary job like the rest of us, under tough and dangerous circumstances anyway.  Think about it, someone who drives a gritting lorry has to get up early on the coldest days of the year and drive constantly in the most hazardous conditions.  Less severe, but equally moronic is the people who rush to overtake gritting lorries and snow ploughs.  Think about it.  If the road did not need a plough or gritting, the lorry would not be there and before a lorry has passed over a particular section the road is likely to be even more dangerous than usual, and you want to hurry on to that untreated road surface?

The other unhelpful thing is the attitude of employers who are given privileged opportunities to whine about how much the weather is damaging the economy.  It is the same whenever there is a bank holiday, they are allowed to come on to radio and television and produce some huge figure about how badly industry is missing out by people being off for a day or two (in the case of bank holidays, of course, the UK has five fewer than the next nearest number in the EU and many of our competitors have many more than us.  I imagine only the fact that the additional 2012 bank holiday is linked to the Queen's diamond jubilee that has meant no complaints from business leaders about it).  Apparently the snow is losing business £600 million per day.  Of course fuel utility companies and even many supermarkets (given the British tendency to stockpile food at any hint of a crisis) are actually benefiting from the cold weather.  The new twist is the complaint from employers that too many schools have closed too quickly and so compelling parents to take time off to look after their children. 

What the employers forget (or choose not to notice) is that often teachers cannot afford to live anywhere near the schools they work at because house prices have risen far faster than teachers' salaries over the past forty years and schools are fearful of being sued if any child has an accident even in good weather so are terrified they will get a slew of litigation if children slip over in the snow.  Added to this, much investment in school buildings and heating facilities has been neglected over the past thirty years, there are regular reports on the poor conditions many schools actually are in, so it is unsurprising when their aged boilers pack up or single-glazed classrooms are too cold to study in.  None of these considerations is allowed to get in the way of employers yet again telling us we are lazy and negligent and so are costing the country money (though of course not reducing their salaries or bonuses a jot).  Hassle from employers makes many people feel they must get on the road to reach their work, often adding the hazards and accidents.

Extreme weather shows how shabby the UK's infrastructure has become from decades of cuts and when this is combined with an unassailable belief that satisfaction of all individual wishes is the only legitimate concern, it creates 'crisis' that neighbouring states must look upon with bemusement/amusement. I wonder what happens in places like western Normandy and Brittany which, like the UK, benefit from the Atlantic warm currents that stop the climate being as cold, most winters, as, say, northern France, the Benelux countries and Germany.  In these regions of France they must have mild winters but the occasional harsh ones too, yet I never hear Cherbourg or Rennes or Brest grinding to a halt when this occurs.  I suspect it means keeping things in store that you might only use once per decade, but at least you know they are there.  I guess to it stems from an attitude which is not all 'me, me, me' when harsh conditions bite.  I may be wrong and would be interested to hear from people who have had experiences in these regions.  I have certainly travelled around Belgium in the winter when the temperature is often -10oC or worse without difficulty and without the madness that seems to affect too many Britons whenever snow comes.  The weather might be extreme for the UK but let us hope that negative extreme behaviour can be moderated and the positive behaviour become normalised rather than needing extreme weather to trigger it.

P.P. 12/01/2010: One contributory factor to schools closing that I had missed, but is now being reported widely, are the league table ratings around percentage of attendance.  This means that if a school opens and say, even a third or a quarter, in fact anything more than about a tenth, of its pupils cannot get in then it slides quickly in terms of its standing for attendance.  I should have remembered the messages that I have seen coming home from the school that the 8-year old who lives in my house attend.  The headteachers writes of figures like 92.4% attendance and a drive to get this figure higher.  It is unsurprising then, that heads shut the school and so have that day null-and-void for the statistics rather than risk dropping even a 1-2% and so looking worse than last year when we had a mild winter.

Another point of behaviour that I forgot to mention is drivers using their fog lights when visibility is good.  Many drivers, even now where there is a lot of thawing going on, certainly in the counties I have been driving through, seem to assume these lights are simply 'bad weather' lights.  They forget that on frosty days often the air is far clearer than even on rainy days and so there is no need for fog lights.  You can be fined if you have them on when visibility is more than 50-100 metres.  On the back fog lights can be up to 30 times more powerful than normal rear lights.  I know when you are driving up and down valleys on foggy days you go in and out of fog and may be excused for leaving them on in clear patches, but some people switch them on just when it is cold and frosty, every one car in ten I passed this morning had them on and there was not a scrap of fog on the 190Km I covered.  I do wonder, if, as with drivers who keep full beam on at all times, whether these drivers actually know how to operate the functions on their cars or get stuck with a certain setting.

Monday, 6 July 2009

Online Behaviour: Greed and Need in The World of Warcraft

I have written previously about my lack of success in getting on one of the major social networking sites, Second Life, but it remains an area of interest to me. I was introduced to the World of Warcraft system by the woman who lives in my house. It has been running since 1994 and is what in the old days we would have called a MUD (Multi-User Dungeon) though the acronyms have grown since then and according to Wikipedia it is a MMORPG (Massively Multiplayer Online Role-Playing Game), which in itself sounds like a beast from a Tolkien novel. Currently it has over 11.5 million subscribers making it a virtual country with a population more than many in Europe. You cannot interact with all of those players, because there are a variety of servers, parallel versions of the world. In Europe I know there is a French and a German server for players from those locations; the British server also hosts players from the Netherlands, Scandinavia and it appears, Poland, but the language tends to be English with some Scandinavian dialogue. When I say English, in fact, unless you know text speak, it might as well be a foreign language. This is unsurprising as when battling a dragon it can be tough to write grammatically correct sentences at the same time.

As the titles Dungeon and RPG suggest, the game owes a lot to the paper-and-dice based role-playing games of the 1970s-80s though they are still played now, they are less popular than when I was young. Many of the type of people who would have been avid 'Dungeons & Dragons' (D&D) fans twenty-five years ago are now on World of Warcraft (WoW), and some of us from those days are in it too. The basic premise is that you explore ruins, caves, dungeons, castles and battle with fantastical creatures and aggressive people to steal gold and artefacts. As you fight and discover, you gain Experience Points and rise in levels so getting access to higher abilities and even better equipment. As in the RPGs of old, you play a role, hence the name. You name the character and select the class, the types in WoW are like those of D&D: spellcasters - mages, warlocks, shamans, priests and druids and other types such as warriors, rogues and hunters. Each has their own special skills and can use different weapons and armour. You can tailor you face, your skin tone and general appearance and even get shaves and haircuts in the game. The avatars of female characters tend to be elegant, sometimes even sexy and the male characters either robust or mean looking.

There are also professions. Your character can become a tailor or a leatherworker or a blacksmith or an engineer or an alchemist and so on. Some players ignore these skills, but there can be a satisfaction in getting a raw commodity and creating an impressive robe or potion and of course all of the output can be sold or used by players, for example, weapons, armour, health potions, etc. The level of technology is like that of the PC game, 'Arcanum of Steamworks and Magic Obscura' (2001). There is magic but there is also flintlock guns, steampunk motorbikes and even dynamite alongside the longbows, skeletal horses and fire spells. The continents are linked by Zeppelins but within a continent you can fly from town to town on the back of a giant bat or a manticore. Players can also learn cooking, fishing and first aid and it is fascinating how many different fish you can catch in the seas and lakes and the range of recipes available. Each food has different characteristics usually to help boost health or mana (spell energy).

There are races that you can play, very much in the Tolkienesque genre: humans, dwarfs, gnomes, night elves, blood elves, orcs, trolls and undead. There are two races not from that kind of background, the Draenei, huge humanoid aliens from a different planet to Azeroth where the game is set and the ones I find most imaginative, the Taurens, large bovine humanoids very much in the style of Amerindian culture. Again the races have different strengths and weaknesses. One interesting element is the culture as shown by their homes and their accents. As noted, the Tauren live in tepees in areas looking like the plains, the Rockies and the mesas of North America. The trolls are clearly influenced by Jamaican and other Caribbean cultures and they live in sunny tropical locations. Most comic are the goblins, who you cannot play, but turn up as traders and engineers across Azeroth and all speak in New York taxi driver argot. Anyway, some of this draws on stereotypes but does make an effort to move a little away from the standard swords-and-sorcery elements. Many of the creatures are out of a range of Western mythologies, so there are centaurs, manticores and things like giant spiders and scorpions as well as simply ferocious wild animals like rheas, lions, wolves, bears and gorillas. Dinosaurs also survive, some as mounts for player characters. There are raptors and herbivores (some with the ability to fire lightning bolts, so very fantastical). Some creatures, such as the razormanes, who are humanoid boar-like people seem unique to the game, though I do remember some similar race from the 'Runequest' RPG of the 1980s.

You can kill the monsters, beasts, people but they 're-seed' meaning that within some set time they will come alive again to enable another player to complete their mission by killing them or you to try again if you failed before. Sometimes the re-seeding happens very fast. I was looting the corpse of one opponent only to find him standing over his own body trying again to kill me. Even player characters never die entirely. You find your spirit at a nearby graveyard and either resurrect there or find your corpse and get back into it, with penalties in either case. Sometimes in a tough area you can resurrect again only to be killed almost immediately. Also some graveyards are far apart and you can spend an evening as a ghost running across the landscape constantly trying to get back to your body!

There are many NPCs (Non-Player Characters) in all sorts of forms. They act as traders, trainers in various skills and to assign you missions. You do not have to interact with any human players to play in WoW as there are missions across the world appropriate for different levels. Different regions have monsters and creatures of different levels, so if you are starting out you do not face level 40 or even level 20 monsters until you are ready. Missions involve collecting artefacts, delivering messages, carrying out assassinations. Some of these revolve around the politics of Azeroth which is divided into two main camps: Alliance (humans, gnomes, dwarfs, night elves, draenei) and Horde (undead, orcs, trolls, blood elves and taurens) with camps and bases across the continents with no clear frontline. There are also racial battles such as between the tauren and the kolkars (centaurs). For me it is interesting to get involved in the politics of the place. There is also a nature vs. industry battle going on with the Venture Mining Co. despoiling areas of the plains and especially the forests and some missions are to try and stop them. In particular the taurens with their Amerindian culture, shamans and druids emphasise the environmental aspects.

One really winning element of the game is the landscape that your avatar can run or ride or drive around or fly over. You can adventure across every kind of setting from frozen wastes to forests of European or North American style to the veldt or badlands or desert or tropical islands. They are well realised. You can stand on a mountain top in the Barrens (very like the veldt of Africa) and watch the sunset. It rains, there are misty days and so on in different locations. The cities are incredibly imaginative too, ones I have visited (I play as Horde characters, it is the Goth influence) include in the ruins of a city, in sandy caves and atop mesas, connected by rope bridges. Each has its own culture and are really beautifully rendered with different districts for various traders and trainers to buy that vital sack to carry your loot or where you can learn to smelt mithril or whatever you need. It costs money and there is the standard D&D currency of copper, silver and gold, though simplified to 100:1 rise at each step.

In most regions there are also 'instances' which are like classic 'dungeons' from RPGs and these are for groups to attack and have numerous corridors and rooms to explore and there is, of course treasure and artefacts to loot as well as experience to gain. Now, these are very like the kind of missions done with the paper-and-dice RPGs. You need a balanced team with fighters, magic users, healers, etc. and generally you need to collaborate if you are going to survive. You can join a guild, a kind of club, with its own communications channels. There are trade and general channels. Guilds have insignia and a tabard. Guilds vary, some consist of friends from the real world, some of people from a particular country (especially the Dutch and Scandinavians who probably feel outnumbered by British players), some have a focus on fun and many have a focus on getting their members to rise through the levels very quickly. There is a technique called 'boosting' in which a very high level character (the current highest level is 80) leads the way and simply slaughters everything that moves leaving the lower-level characters to pick up the experience points and the treasure. I have participated in one of these, not knowing it was going to be like that (you often get invited to go on a mission especially if you character can 'tank', i.e. is a tough warrior or can heal) and it was really tedious, I might have risen in standing, but simply by being the equivalent of a refuse man tidying up after the carnage. High characters can be good to help you out, but when there is no challenge there is no fun. However, for many players getting high level characters is the prime goal. The fact that being able to buy software that gives you gold in the game for money in the real world, and allows you to easily complete missions shows how far people are obssessed with 'levelling', i.e. raising up their characters.

Finally having set the background I come to my main point. Of course where WoW goes beyond PC games is that even with the richness of the various NPCs, you get to play with real people from across your country and other countries. However, as has often been noted, for all the fantasy names and the avatars, in the online environment people in fact reveal their real selves and that is in part what is alarming. If I had got into Second Life then I might have had personal confirmation of this fact sooner, but it has been in WoW that I have found it out myself. I think this fact first came to popular attention with the PC game, 'Black & White' (2001) in which players played a god running various primitive settlements and it soon became apparent that however hard you tried to dissemble how the people ended up would reflect your personality. I do not know if this kind of thing is used in scientific analysis but it does seem to work.

It is interesting how, even when packaged in a fantasy setting, the real you comes out. My girlfriend notes that when I play with her online I always step into protect her or heal her character. I find she runs off in a random direction without telling me and I am uncertain what her intentions are. As in real life, her character will not be constrained. It is all via computer, but the behaviour mirrors who we are in reality. Interestingly one of the greatest controversies in WoW was in January 2006 around gay guilds for characters and Blizzard had to drop its condemnation of such guilds.

In WoW you have to remember that whilst players are drawn from all ages and both genders, the bulk of participants are as they were for the paper-and-dice RPGs of the 1980s, teenaged boys. There is nothing wrong with that. I had rather they played WoW that shoplift or take drugs. However, with them in predominance it tends to soil the collaborative nature that Blizzard, the producers of WoW want to foster. It is striking that when you log on you get a 'tip' about play, sometimes this is technical, but often the Blizzard include a homily such as 'a little kindness goes a long way' or 'if you talk to someone before trying to trade or invite them to join a group, they are more like to do so'. To explain, 'trading' and 'inviting' are technical functions rather than dialogue. However, the fact that such tips turn up so commonly reflects the terse, demanding nature of many players. Reflect on the teenaged male players. They probably lack self-esteem in the real world, put down by society, their teachers and parents, and yet in WoW they can be a level 80 Death Knight called Ikillyouall and ride around on a dinosaur with a huge sword. They can extol their knowledge and show up older players. They can bully without ever facing consequences, they are literally immortal. No wonder they are obsessed by raising themselves to the highest level as quickly as possible and set up guilds, often with very strict rules, to achieve this. When you meet a lower-level character the player will often quickly tell you 'this may only be level 20, but I have four level 80 characters already' to show you that they must know more than you.

This sort of behaviour has always occurred in RPGs, I remember back in the early 1980s running a 'dungeon' in D&D for friends' low-level characters, but of course one boy with a level 4 character happened to have befriended a gold dragon, only the most powerful monster in that version of the game. His name was Jason Comfort, ironic because he was one of the most unpleasant people I have ever met. Last I heard he was with the RAF; just so I know I get the right one as there seem to be scores of them out there with that name. He insisted on bringing it to an adventure which was for far lower level characters than that dragon and wiped out everything with ease. He loved lauding it over the other players and demanded they behave in a certain way, even forcing one to sacrifice himself. So, this behaviour has always been around. I suppose what makes it worse, whereas in the past a boy like Jason would be one among a few, now they can band together through the wonders of the internet and that seems to make them feel that their behaviour is vindicated and thus 'right'.

Where tensions reach the highest level is in the 'instances' as the rewards are so much higher and there are often items that cannot be secured or bought anywhere else. When the fighting has stopped and the bodies are looted, special items are rolled for among the players, through and automatic system. You can 'Pass' if it is an item you have no interest in, you can select 'Need' or 'Greed' which has a bearing on the outcome. As you can imagine this causes immense tension. Of course the bulk of items could be traded later between characters (there are also auction houses in the cities, funnily very much like eBay but in medieval setting), but for many players that is too late.

Many of the hard levellers do no professions so do not understand that to make a potion or a piece of armour often needs an exotic range of ingredients. I clicked 'Need' for a piece of moss agate, a semi-precious stone used in metalworking worth a few silver and it was as if I had gone round these players houses and insulted their mothers. I offered to pay anyone for any item they felt I had 'Need'ed wrongly. Something similar happened on another mission and I was accused of being a 'ninja' looter, because again I had put 'Need' for some armour. Being the only warrior in the party it seemed not unusual that I should ask for armour or weapons that only my character could use. However, clearly that broke etiquette, more of that in a moment. Being called a 'ninja' looter means you are condemned by other players who will not go on missions with you. I asked if they wanted me to leave the instance if they felt so badly and they said not to. In fact I had 'Pass'ed on the bulk of the items and of course dared not touch any others and I realised that had been the point. The players who moan the most and condemn others are the greediest taking everything they can even if they cannot use, simply to sell off later. In some cases a player who takes an item the party leader wants, sometimes by simply clicking the wrong key, finds themselves dumped out of the instance. I suppose it is unsurprising that when mixing with teenagers you find them squabbling like children.

A lot of the dialogue goes on in text speak. Players have to type in to speak to each other, so this is no surprise. OK is reduced to 'k' and ready to 'r'; 'omfg' is popular to get around the system's built in swearword detector. A lot of smilies are used, again no surprise. Capital letters seem unknown to many players and a lot of discussions can become a string of consonants. If you cannot keep up or use full sentences for clarity (often necessary when planning tactics) you are condemned. In fact there is very little tolerance of difference. Everyone is expected to know how these players see things and if they do not they are patronised. 'Noob' from newbie, i.e. a newcomer is another insult, that is hardly likely to endear players not having played for the past 3-4 years. There is similar intolerance for players who have slow internet connection or have characters that do not hare around. As a warrior with a full suit of chainmail armour of course my character moves slower than a rogue in leather or a mage in cloth robes. Yet you are expected to be constantly at the front. There is no thought of the differences and any reference to them is taken as an insult or you somehow trying to trick the other players.

Of course, at the end of the day, it is only a game and the items are just electrons, though many players treat it almost as if was reality. It is an environment of constant warfare, disease and brutality like any pseudo-medieval setting, so I suppose in such a context you would expect selfishness. However, what is more worrying, aside from reducing the enjoyment of newcomers, is how behaviour in the game reflects so badly on the behaviour of these numerous players in real life. It is clear that greed is dominant and that it is seen as far more legitimate than need. Furthermone anyone even questioning that greed let alone contesting it is seen as illegitimate and offensive in trying to curtail the person's taking of everything. There is no sense that there can be negotiation and trading even though the system has such easy facilities for these things. They seem to entirely miss the point that collaboration actually helps you win through better than a lot of clashing egos.

Boastfulness, an easy access to wealth and rewards without effort, intolerance of any difference, unwillingness to listen to explanation all seem to be the expected norm. Of course, they need my character, otherwise they would not bother trying to recruit me to help, but there is no sense at all of quid pro quo, I am to be their servant and if I question that, they eject me. Given the numerous tips about behaviour provided by Blizzard it is clear they would prefer collaborative activity; partly because they know if newcomers feel they are entering into a hostile environment they will leave, as happens to people bullied in Second Life, and for the company that damages their revenue.

Of course there are good people in WoW and if you look carefully you will find guilds that promote the fact that much of the fun comes from the participation rather than a hard nosed drive to reach level 80 in a fortnight. Doing so means you miss out on the interest of a very complex fantasy world to explore and the interactions that are possible in what is a game but concealed beneath that is actually a very vibrant social network. Yes, it is escapist, but that is nice. If you are downtrodden in the real world, it can be good to take out your frustration killing a giant scorpion. However, what I also think it reveals, if we did not already know it anyway from driving on the UK's roads, is that a lot of young men are terribly rude, greedy, hugely ambitious, intolerant and self-obsessed and I am not keen to be an elderly person in a country where these men will be in charge very soon.

Thursday, 16 August 2007

Our Selfish Society 2: Mobile Phone Abuse

This one was prompted by recent commentary I have heard about the use of mobile phones as they are called in the UK. I was very much in sympathy with it. As you can see, yesterday I already commented about the selfishness of using mobile phones while driving. Though 'hands free' kits are safer than holding the phone, research has shown that just talking on a phone tends to send the sight lines of even experienced drivers all over the place. I know that talking on a phone is no worse than having children screaming in the back, but it does tend to be more sustained and unlike listening to the radio or a CD or your MP3 player in the car, it needs you to pay attention in order to respond, attention you cannot give to the road or the traffic. Paying attention is very necessary to keep you alive on the UK's roads given how dangerously so many people habitually drive these days.

What about mobile phone use outside the car? Before I go further, I must say I have no problem with mobile phones, I have no problem with laptops and palmtops, with fancy watches or digital cameras, what I have a problem with is the selfish way that people use them. People can sing or whistle selfishly if they choose, it is not an issue of technology. However, I do think, that as many mobile phone advertisers suggest, mobile phones take the users into 'another world' and they become oblivious of where they actually are. Classic cases that all of you must have witnessed is someone sitting in a 'quiet carriage' on a train (I assume other countries have these) and the person is sitting right under a sign with the symbol of a mobile phone crossed out and they are busily chatting away, usually far louder than is necessary and certainly louder than you would normally talk on a train. There is a sense that it is a human right to be able to use your mobile phone, and conversely that no-one has the right to have some quiet even if they have deliberately gone into a specific place to get it.

I see people using mobile phones in libraries, often, in the case of teenagers, to talk to someone actually in the same building. The worse case I witnessed was back as early as the late 1990s when a librarian came over and asked the young man to stop using his phone and he started narrating what was happening to the person on the other end of the phone 'there's an old biddy getting lary with me...' he said, to quote. To translate, 'there is a middle-aged woman who is in a position of some authority but I do not respect who has asked me to comply with the regulations of this building, but I am too selfish to comply...'. Such attitudes again demonstrate the trend I noted yesterday - a supreme arrogance. These people believe that their, very petty concerns, trump any regulation or any comfort of anyone else on the planet. They do not exist in society, just (interestingly again as many mobile phone advertisers suggest in how they style their adverts) in a bubble of their own importance.

I once visited a government office which had some kind of unobtrusive system that blocked mobile phone signals, causing lots of dismay to some visitors who looked like drug addicts cut off from their supply. I do not know if courts, churches, schools, libraries can invest in such equipment themselves. It would benefit everyone even the potential phone users who might actually pay attention to what is going on.

There is much other use of mobile phones, such as texting which is common and may seem anti-social but generally does not cause much harm. Though I acknowledge that many people texting are oblivious to what is around them so put themselves at risk, especially stepping off kerbs without looking and they do knock into others but are usually moving at such a slow speed as to be avoidable. The fact that people should into mobile phones as if they were a tin can tied to a piece of string or that phone technology has not advanced in the past 80 years, is also a curiosity but really only bad when combined with the phone misuse in places like trains and libraries noted above.

I have no desire to ban people breaking off midway through a conversation to answer their mobile phone even when they know the caller's number will be recorded on their phone in the way it was never done in the past with landline phones and also the person most likely leave a message. Doing that is simply rudeness though born from this feeling that the bubble the owner lives in is far more important than the rest of the Planet. People need to learn manners. They also need to learn that they are signalling to the person that they are talking to that that other person means less to them than a squeaking machine which is incredibly insulting.

The most offensive misuse of mobile phones, though, is their use in bullying. This is both in terms of texts, pictures and calls that threaten people and also of images recorded of people being bullied and attacked. Bullying by mobile phone is particularly invasive for one of the reasons I have outlined, it seems to reach right into the person's bubble. Usually with the worst bullies you can run to your bedroom and bolt the door but with phone bullying they get right in there providing no escape. For young people being without a mobile phone is to be socially dead and yet it makes them vulnerable to this additional, very intrusive form of attack.

As for filming or photographing attacks on people by phone, that is simply a criminal aspect. You might wonder why people would video themselves or their friends bullying or attacking someone and so providing evidence of their crime. Well, it happens, and increasingly they even post it on YouTube. Clearly it is part of the bravado of both young men and women, to show how tough they are and that they are 'in' in terms of youth culture. However, to me, it is scarily reminiscent of the photographs taken by SS and Gestapo units on extermination action during the Second World War. There were thousands of photographs taken of such people torturing and murdering people right through Poland, the Soviet Union and elsewhere, absolutely revelling in their barbarity. This aspect of the war was probably best expressed in a mainstream story in the movie 'Music Box' (1989) which features a lawyer uncovering such photos of a unit of the Arrow Cross, a Hungarian paramilitary unit which also carried out such atrocities during the Second World War. The author George Orwell (1903-1950) argued that the UK could never have a dictatorship of the kind that was experienced elsewhere in Europe, but from what I see of British people's willingness to behave in such similar ways, I doubt his view was accurate. The abuse of mobile phones, it seems, just highlights what an unhealthy, self-centred society the UK is today.